Idol turns one image into a 3D object made of Gaussians. A photograph, a render or an Iris-3B generation goes in; a splat you can turn around comes out, including the sides the image never showed. It can generate each object at several levels of detail, from 32,768 to 1,048,576 Gaussians. With 0.66B parameters, it runs in under 8 GB of GPU memory. (View Highlight)
Idol turns one image into a 3D object made of Gaussians. A photograph, a render or an Iris-3B generation goes in; a splat you can turn around comes out, including the sides the image never showed. It can generate each object at several levels of detail, from 32,768 to 1,048,576 Gaussians. With 0.66B parameters, it runs in under 8 GB of GPU memory. (View Highlight)